[SIGGRAPH'22] Bisection Based Triangulation of Catmull Clark Subdivision
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Software Research Engineer/Scientist in Computer Graphics
At Intel Corporation
Previously Unity Labs Grenoble
© 2022 by Thomas Deliot. Created with Wix.com

![[SIGGRAPH'22] Bisection Based Triangulation of Catmull Clark Subdivision](https://static.wixstatic.com/media/479e43_0886e4a8da6e456297957800bd94e41f~mv2.jpg/v1/fill/w_344,h_258,fp_0.50_0.50,q_90,enc_auto/479e43_0886e4a8da6e456297957800bd94e41f~mv2.jpg)
Here is our talk for the Advances in Real-Time Rendering in Games SIGGRAPH'22 Course, to be shown live during the virtual part of the...
![[HPG 2022] A Data-Driven Paradigm for Precomputed Radiance Transfer](https://static.wixstatic.com/media/479e43_80ebb0f98de7407fafaedd6950ea8906~mv2.png/v1/fill/w_344,h_258,fp_0.50_0.50,q_95,enc_auto/479e43_80ebb0f98de7407fafaedd6950ea8906~mv2.png)
Laurent Belcour, Thomas Deliot, Wilhem Barbier, Cyril Soler
- 11 juil. 2022
[HPG 2022] A Data-Driven Paradigm for Precomputed Radiance Transfer
Here is our paper published in High-Performance Graphics 2022. In this work, we explore a change of paradigm to build Precomputed...
![[SIGGRAPH'21] Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering](https://static.wixstatic.com/media/479e43_8335f61725014bb2840f5340d475ce1d~mv2.png/v1/fill/w_344,h_258,fp_0.50_0.50,q_95,enc_auto/479e43_8335f61725014bb2840f5340d475ce1d~mv2.png)
Thomas Deliot, Jonathan Dupuy, Kees Rijnen and Xiaoling Yao
- 10 août 2021
[SIGGRAPH'21] Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering
I've had the pleasure of working on a presentation for the 2021 edition of the Advances in Real-Time Rendering in Games course at...
![[Unity Blog] Real-time style transfer in Unity using deep neural networks](https://static.wixstatic.com/media/479e43_3f1f11d60bf74526acec158ebd2ab3aa~mv2.png/v1/fill/w_344,h_258,fp_0.50_0.50,q_95,enc_auto/479e43_3f1f11d60bf74526acec158ebd2ab3aa~mv2.png)
Thomas Deliot, Florent Guinier and Kenneth Vanhoey
- 25 nov. 2020
[Unity Blog] Real-time style transfer in Unity using deep neural networks
Here is something I've been working on for some time. Real-time style transfer in Unity using the new Barracuda inference engine, or how...

Thomas Deliot
- 30 mars 2020
Biquadratic interpolation with independent sample weights
This thread on StackExchange asks a great question: why is quadratic interpolation so rarely used, especially in computer graphics ? Linear


Thomas Deliot
- 12 déc. 2019
Downsampled rendering for volumetric atmospheres : a presentation
For the past months I have been working again on the volumetric rendering component of my hobby terrain engine, after being heavily...
![[Unity Blog] Procedural Stochastic Texturing in Unity](https://static.wixstatic.com/media/479e43_63199351a19c498ebb20cd2e155245d5~mv2.png/v1/fill/w_344,h_258,fp_0.50_0.50,q_95,enc_auto/479e43_63199351a19c498ebb20cd2e155245d5~mv2.png)
Thomas Deliot and Eric Heitz
- 14 févr. 2019
[Unity Blog] Procedural Stochastic Texturing in Unity
This post on the Unity Blog details our Unity implementation of the Procedural Stochastic Texturing algorithm published in GPU Zen 2 and...
![[GPU Zen 2] Procedural Stochastic Textures by Tiling and Blending](https://static.wixstatic.com/media/479e43_c9ddea466159431583fef0636ffbd65e~mv2.png/v1/fill/w_344,h_258,fp_0.50_0.50,q_95,enc_auto/479e43_c9ddea466159431583fef0636ffbd65e~mv2.png)
Thomas Deliot and Eric Heitz
- 8 oct. 2018
[GPU Zen 2] Procedural Stochastic Textures by Tiling and Blending
This chapter is the result of my internship's work on Eric Heitz and Fabrice Neyret's HPG 2018 publication High-Performance By-Example...

Thomas Deliot
- 26 avr. 2018
OpenGL engine and PBR deferred pipeline with SSR/SSAO
This winter I had to implement simple versions of both SSR and SSAO post-effects in an OpenGL scene as an evaluation for a graphics...

Thomas Deliot
- 4 juin 2017
Adding real-time volumetric clouds to a 1:1 scale terrain
A few months ago I had to choose a personnal project for this semester of my studies, so I decided to use this opportunity to start...
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