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  • Thomas Deliot, Jonathan Dupuy, Kees Rijnen and Xiaoling Yao

[SIGGRAPH'21] Experimenting with Concurrent Binary Trees for Large Scale Terrain Rendering


I've had the pleasure of working on a presentation for the 2021 edition of the Advances in Real-Time Rendering in Games course at SIGGRAPH, together with Jonathan Dupuy, Kees Rijnen and Xiaoling Yao. This presentation is based on Jonathan Dupuy's paper "Concurrent Binary Trees (with application to longest edge bisection)" published at HPG 2020. It details our implementation and optimization of this technique within Unity for use in real-time projects with large environments.


A recording of the presentation is available here as well as standalone slides :

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