[Unity Blog] Procedural Stochastic Texturing in Unity
- Thomas Deliot and Eric Heitz
- 14 févr. 2019
- 1 min de lecture
Dernière mise à jour : 8 févr. 2022

This post on the Unity Blog details our Unity implementation of the Procedural Stochastic Texturing algorithm published in GPU Zen 2 and how to use it.
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