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[Unity Blog] Procedural Stochastic Texturing in Unity

  • Thomas Deliot and Eric Heitz
  • 14 févr. 2019
  • 1 min de lecture

Dernière mise à jour : 8 févr. 2022


This post on the Unity Blog details our Unity implementation of the Procedural Stochastic Texturing algorithm published in GPU Zen 2 and how to use it.


 
 
 

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